User talk:LoonWoof/Sandbox/Tool Example

has internal identifier (iid)
Here are the two reasons I didn't use for the iid.
 * 1) For many items, the tooltip name doesn't match the words you type in the /spawn command. So would be wrong for those items from the very beginning.
 * 2) If a page is ever renamed (say, if NK renames its tooltip), the iid won't change. So even if starts out being the right value, it'll break if we rename things. (And so far, we've needed to rename a few things with each of the last two releases.)

I've been keeping track of those iids because I do a lot of 10-minute tests. I create a new world, want to quickly get my bronze production running, do the test, and move on. When I'm testing, I use /spawn a lot instead of finding the items every time I start a new world. (Which is for nearly every test.) -Red Agliator (talk) 03:31, 29 September 2014 (UTC)