Talk:Controls

Page Feedback
Nice update: it's wonderful to have a list of controls that people can actually use! And, wow, that was a lot of work.

Wiki readers, please add comments/feedback about the page here. That's the best way to end up with wiki pages that everybody finds helpful and easy to use. &mdash;Red Agliator (talk) 15:03, 5 October 2014 (UTC)

Editing/updating table
I've tried several times to update the mouse/keyboard controls for v0.6.4, but have only succeeded in royally munging the layout. In case anyone else feels more confident, here are the differences I've seen. (Notice also that there needs to be some rearranging, since some things work only in creative, some only in survival, and some in both, though maybe differently.) Also, if someone really feels like going to town, Nekochu wrote up a good description of the "new" creative mode toolbar at this post.

-Red Agliator (talk) 20:36, 18 September 2014 (UTC) (added a few more things)


 * Okay, I'm on this. Please see my new version . [edit: removed link to sandbox version &mdash;LW]
 * &mdash;LoonWoof (talk) 15:30, 1 October 2014 (UTC)


 * Thanks for all the work!
 * Formatting/design aside, are there any controls that are still incorrect in v0.6.5? If not, let's mark the page as up to date! We can also archive this huge, obsolete, and distracting section.
 * &mdash;Red Agliator (talk) 15:07, 5 October 2014 (UTC)


 * As far as I've been able to determine (and I spent quite a bit of time in the game to verify this shtuf) all the controls for Survival mode are current correct for v0.6.5. (Although, of course I may have missed some.) There is still more work to be done on the Creative mode controls and, hence, there are probably (okay, there are) out-dated/incorrect items still listed there. I'll get to that soon, I hope.
 * &mdash;LoonWoof (talk) 15:38, 5 October 2014 (UTC)


 * No rush to get it perfect! (You've put soooooo much into this already, and it's actually usable now.) It's mostly that if it were already perfect, it'd be great to be able to acknowledge it. :)
 * &mdash;Red Agliator (talk) 15:50, 5 October 2014 (UTC)

Here's a transcription of the entire "Inputs" settings screen from the game. Someone (I'll do it when I have more time) should go through and strike out those items that are completed.

Move Forward &mdash; W Move Backward &mdash; S Strafe Left &mdash; A Strafe Right &mdash; D Jump &mdash; SPACE Crouch &mdash; C Pick Up/Use &mdash; LCLICK Place/Interact &mdash; RCLICK Toggle Stance &mdash; T Inventory &mdash; E Craft &mdash; G Put Away Hand Item &mdash; H Drop Item &mdash; Q Chat Window &mdash; ENTER Toggle Camera Mode &mdash; X Select Next Material &mdash; MOUSEWHEELDOWN Select Prev Material &mdash; MOUSEWHEELUP Select Next Block Size &mdash; SHIFT-MOUSEWHEELDOWN Select Prev Block Size &mdash; SHIFT-MOUSEWHEELUP Select Terrain Tool &mdash; 1 Select Selection Tool &mdash; 2 Select Move Tool &mdash; 3 Select Rotate Tool &mdash; 4 Select Scale Tool &mdash; 5 Select Delete Tool &mdash; 6 Prev Control Tool &mdash; CTRL-MOUSEWHEELUP Next Control Tool &mdash; CTRL-MOUSEWHEELDOWN Toggle Placement Mode &mdash; Z Next Hotbar Page &mdash; SHIFT-DOWN Previous Hotbar Page &mdash; SHIFT-UP Reset Object To Default &mdash; BACKSPACE Rotate Object Plus Yaw &mdash; HOME Rotate Object Minus Yaw &mdash; END Rotate Object Plus Pitch &mdash; INSERT Rotate Object Minus Pitch &mdash; DELETE Rotate Object Plus Roll &mdash; PAGEUP Rotate Object Minus Roll &mdash; PAGEDOWN Show Players &mdash; TAB Return to Menu &mdash; ESCAPE Save Game &mdash; CTRL-SHIFT-S Toggle UI &mdash; CTRL-U Reload Assets &mdash; F5 Invert Mouse &mdash; [checkbox] Mouse Sensitivity &mdash; [hor.slider 1-199]
 * Movement
 * Actions
 * Placement
 * System

&mdash;LoonWoof (talk) 15:02, 6 October 2014 (UTC)

Changes

 * Inventory is 'E', not 'I'
 * Sneak (also named Crouch): 'C' toggles it (not holding down Ctrl as a modifier)
 * Pick up object: left click (survival only)
 * Destroy Object: rename to something like: bash (with tool, weapon, empty hand - survival only)
 * Change Object: rename to something like: 'rotate through inventory tools' (survival) and 'change toolbar slot' (creative)

Deletions

 * Scale Object
 * Rotate Object
 * Rotate Left/Rotate Right
 * Console (` key)
 * [changed to which is how commands are entered &mdash;LW]


 * Debug Stats (removed in v0.6.4)
 * Teleport to Spawn
 * Pause Time
 * Save Game (I didn't see any obvious effect, at least)
 * [Nor I; perhaps it works but no feedback is provided? &mdash;LW]

Additions

 * Look at seed (3rd person): 'X'
 * Toggle "Placement" mode: "Z" (survival only; allows you to place the equipped item on the ground, rather than dropping it from the air)
 * * Quick Place: Right Mouse Click
 * * Zoom In/Out: Left Mouse Button Hold
 * * Rotate on Y-Axis: Ctrl + Mouse Movement
 * * Rotate on X-Axis: Ctrl + Right Mouse Button Hold + Mouse Movement
 * Drop held item on ground: 'Q' (survival only)
 * Put held item into inventory: 'H' (survival only)
 * Toggle "Throw" mode: "T" (survival only; left-click throws item instead of using it)


 * Sleep / Set spawn: Right-click bed (survival only)
 * Plant seed: right-click tilled ground (survival only)
 * With inventory open: (Survival only)
 * Right-click puts it into hand
 * Shift-left click throws it on the ground
 * hover mouse over item: 1-4 puts it in the toolbar slot 1-4

Existing commands to mark as only in one mode
(For extreme newbies, it might be helpful to mark ones that are only useful in survival, or only useful in creative.) [split page into diff sections for survival/creative; please let me know if this works or not &mdash;LW]

Mark as Creative only

 * Fly, Fly Up, Fly Down
 * Scale Block Size
 * Switch Tool Mode: 1-6 (see below)

Separate keys in creative and survival modes

 * Pick up: left click (survival); creative tool 2 + left click (creative)