Wisps



Wisps are creatures made of pure energy. Not much is known about the creation of wisps, but wisps are the manifestation of dead Seed souls. Wisps are stored within the stones on one of the Seed’s hands, and upon the Seed's death these creatures either sacrifice themselves to save (or kill in some cases) their owner or escape back into the wild.

Acquisition
Untamed wisps can also be caught in the wild via currently unknown methods. They are only visible at certain times of day, and are very elusive. The process of taming them has not been revealed.



Mechanics and behavior
Energy phases

Wisps play a vital role with the death system. Wisp act as the "soul" of every living thing in TUG. But for the player, it resides inside the Seedlings gem. Once your Seed dies, your wisp will come out and gather energy within a time limit. The effect that the wisp has varies depending on the energy level. With each death, the window on each level will be harder and harder to obtain( Death system not yet implemented).

Each death increases the speed of charge time. This means that over the course of continuous deaths, the player will eventually be unable to save their current form and have to restart as a Seedling.

Players will eventually be able to create or obtain special devices that will act as a sort of “back-up drive” for your accumulated physical stats; upon revival, you may activate this device to restore yourself to your former physical state. Certain companions may offer similar services, and players may eventually be able to learn these techniques themselves to perform on others.



Companion Death
All critters and companions in TUG also become wisps upon their deaths. If your companion has a high level of affinity with you, when they die, their wisp will continue to follow you around and act as a companion. You may choose to keep them as a wisp, or perhaps discover a way to return them to their former body or maybe even build them a new one.