Achievements

To redesign the standard way game designers implement achievements in games, Nerd Kingdom has endeavored to create a new system that translates directly into the players world. Their objective is to veer away from the norm of using achievements as an afterthought to sustain players' interest in their game, and instead use achievements to mark a players expertise in the area they are most familiar with. This system can be used to identify a person by their skills, which could be useful for several purposes including hiring players with specific skills into guilds, finding the right person to craft an object for a specific purpose, showing an expertise in an area of game lore that others are not aware of, etc. Achievements will also be used to implement ways to organically lead players to content they might otherwise ignore.

As TUG progresses through alpha and beta, Nerd Kingdom will observe the data gathered on players' behaviors and activities and use this information to determine which of these are the most significant for tracking. They will also be monitoring the TUG forums, as their view is that conversations between people can point towards some of the most meaningful emergent player activities in a game. Nerd Kingdom is also considering adding rewards for players who use their time refining a specific skill. For example, players who use basic in-game research tools to help acquire improved player-based data may be issued with extra, more powerful tools to provide assistance in attaining such data.