User:Red Agliator

Hi!
I joined TUG in July 2014. I love taking notes, making lists, and making things tidy in general, so I thought I'd start contributing here. Now that I've been here a little while, I seem to be focusing on making auto-updating lists possible (with Semantic MediaWiki).

I'm not an admin or in any way "in charge", but don't hesitate to ask me questions about how things work or how to get things done. If I didn't make it, I'll see if I can figure out how it works.

As far as playing goes, I'm most interested in TUG's eventual Adventure mode (I'm not a PvPer). As far as the development process goes, I'm fascinated by the idea of a community/developer collaboration while designing the game. I also love the idea of building in hooks to allow social science studies. With my background in breaking things testing software, I expect to have a lot of fun tromping around the game, and poking its soft underbelly to find missing bits.

First

 * Template:Clean Pagename From ask, Template:Strip SMW OffOn Tags:
 * Change ?
 * Add  to  / Property:pretty recipe
 * Maybe fix and  to get rid of extra lines
 * Templates for repeated semantic markup (Semantic templates)
 * new (too short to bother with?)
 * new (include disassembly also?)
 * Tool, Weapon, Workspace markup, specifically properties like.
 * maybe or  or similar?
 * (rethink) auto-updating display of best tool / secondary tool
 * (rethink) markup for objects that break like a class (Cobblestone, eventually Corpse Pitcher)

SMW development

 * Create support for adding biome column to Foods, Natural Resources pages
 * Re-examine/correct how tool classes and levels combine to determine whether they can break a particular object.
 * (Wait for future releases) Update recipe structure to handle interchangeable Components not enough examples yet to know what the plans are
 * (Wait for future releases) Update terrain/building to handle blocks with oats and grass thatch. need more examples to be sure what the plans are
 * Keep an eye out for new multiple workspace recipes: all ws required? or just one?
 * Possible to automatically tell which crafting specialties a workspace is used for?

Other

 * [Grass Thatch]?
 * Start /Drafts/Maintenance (new release version, at least)
 * /Drafts/Data Mining?
 * Can scavenging info act as a base for a 'new seed' guide?
 * eating
 * tools
 * weapons? or building? or next techs?

Random Fiddlings/Contemplations

 * /My Sandbox
 * Reading list
 * Speeding up Semantic MediaWiki
 * SMW inferencing
 * (hackerspaces' Semantic search help)
 * Subquery syntax question
 * /Update changes
 * What other Boilerplates are needed?
 * Figure out how to structure wiki help: TUG wiki:Tutorial? draft of /Help/Overall?
 * /Drafts/Getting Started or maybe /Drafts/FAQ (for game content)
 * Contemplating whether there's a way to document the in-game script/writing while allowing people to avoid spoilers if they want.
 * Same thing with crafting/cooking: lists of craftables with initially hidden recipes?
 * Investigate: TUG rune font? (including web vs. desktop installation)
 * Auto-import of information from data files? (recipes or geome/biome lists, for example) (maybe mark as 'no change', 'new page', 'update page')

Quick Links

 * Cross-page discussions
 * Boilerplates
 * Questions about how to do things
 * Projects & First visit?
 * Category:Proposed deletion
 * User talk:LoonWoof
 * Special:Log/newusers
 * Changes not made by me

Old Links

 * /Datastructure Notes and /Intersection Notes