User:LoonWoof/Game Directory Structure

Should the object types/categories be based along the data structure of the TUG code? Or is this too limiting?


 * GameObjects
 * Characters
 * Cat
 * Goat
 * Golems
 * Human Seed
 * Wisp Character
 * CrafterObjects
 * BronzeAge
 * CrudeAge
 * EquipableObjects
 * System
 * Tools
 * Weapons
 * FirstPersonHands
 * Player Hand
 * PlaceableMaterials
 * Grass
 * Ore
 * Refined
 * Rock
 * Snow
 * Soil
 * PlaceableObjects
 * Decor
 * FX
 * Harvestables
 * Plants
 * Refined
 * Rocks
 * System
 * Trees